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Game Manual

Following the introduction of Joint Operation forces into
Indonesia in June, under the code name Typhoon Rising, the
conflict in this Southeast Asian nation looked like it might
finally come to a peaceful conclusion. The Joint Ops forces
achieved initial success in suppressing the Rebel insurgency.
However, during the last month, fighting has escalated as a
result of Rebel troops receiving weapons and logistical support
from underground factions operating in neighboring countries.
As the Rebel troops began using battle tanks, helicopter
gunships, and other heavy weapon systems, the Joint Ops
forces responded in kind. What started out as an insurgency
now threatens to become an all out war.
The Joint Ops: Escalation expansion pack takes you back to
the equatorial islands to fight as a member of either the Joint
Ops forces or those of the Rebels. In addition to new and
improved gameplay features, you can now take control of a
number of additional vehicles, including tanks and dirt bikes, as
well as new weapons and equipment. Also included are several
training missions, co-op missions, and multiplayer missions set
on maps featuring such locales as airports, coal mines,
waterfall ruins and even rocket launch facilities.


If you insert the game disk and nothing happens. installed on your computer. The Joint Ops: Escalation icon will be located in the NovaLogic folder in your Program Files. it cannot be replaced. select either a Training mission or join an online multiplayer game. If you lose it. or open the Windows Start menu. From the main menu of the game. see the detailed instructions found in the Joint Operations: Typhoon Rising manual. You will need to enter the CD Key printed on the inside sleeve of the Joint Ops: Escalation CD case in order to install the game and access NovaWorld. you can jump right into the action. Click on the install button and follow the directions to install the game. For additional information on playing Joint Ops: Escalation. Double-click on the Joint Ops: Escalation icon on your Windows desktop. double-click on the My Computer icon on your Windows desktop.INSTALLATION Before installing Joint Ops: Escalation. 2 . To install Escalation. type the CD Key into the space provided. then double-click the CD Drive icon. Please remember that it is IMPORTANT TO KEEP THIS CD KEY IN A SAFE PLACE. When prompted. click on the install button and follow the installation instructions. insert the game CD into your computer’s CD-ROM drive. You will need this key if you ever reinstall Joint Ops: Escalation. Joint Operations: Typhoon Rising. If you have AutoRun enabled. RUNNING THE GAME After installing Joint Ops: Escalation. This CD KEY can only be assigned to one account and cannot be transferred to another account. you must have the original game. you will see the CD menu automatically. When you see the CD menu.

BASE DEFENSE GUN Defending a base is now easier. the muzzle flash and smoke from a rifle will be larger and last a bit longer. Instead. They can then enter the missions again. Furthermore. Snipers will have to spend a bit more time aiming and waiting for the perfect shot. but cannot interact with the environment or chat with other players. Not only does the armor protect the operator from long-range gun fire. Snipers will also notice an increased drift in their scope. This will allow the operator to locate distant targets during any lighting condition and neutralize the threat to the base. As a result. Some bases have been equipped with armor plated . Protective walls have been added around many of the spawn points. these players can then resume play. making it easier to spot Snipers from a distance. they will be given an option to act as a spectator. This added feature will help those people who want to run ‘instant elimination’ type tournaments. further expanding the Joint Operations experience. SNIPER COUNTER MEASURES Several additions have been made to make playing as a Sniper a bit more challenging. 3 . Once the mission is over. the emplacements also feature an advanced optics system with a 10x zoom and combination thermal imaging and night vision. similar to those played at major LAN events. allowing spawning players a chance to gather their bearings before being exposed to enemy fire. players that are killed during a mission will not be allowed to spawn back into the mission.50 cal. With this setting activated.WHAT’S NEW IN JOINT OPS: ESCALATION Joint Ops: Escalation adds several new features to the game play. PERMANENT DEATH A server setting has been added that will allow a person hosting a game to make a player’s death permanent for the duration of the mission. which will be more pronounced when lining up a shot at long range. machine gun emplacements.

thus reducing the penetrative force. In order to use it again. Parachutes can be steered. As with the Armories. Players are only allowed to use the Rearming Point that is affiliated with their team. The Rearming Points reload the vehicles in a set time. Instead. the body armor will protect the wearer. once a player has used a Rearming Point it will not be available for a short period of time there after. though the response is slower than normal movement. the parachute is considered expended. leaping off of high buildings. Parachutes are deployed automatically after a player has fallen long enough to reach terminal velocity.WHAT’S NEW IN JOINT OPS: ESCALATION PARACHUTES This new piece of equipment can be selected at an armory within your accessory slot in lieu of other equipment. it spreads out the kinetic energy of the round over a larger area. 4 . This functions just like body armor in real life in that it does not deflect a round. Therefore. While body armor can be penetrated by Full Metal Jacket rounds up close where the round has its maximum energy. they can be used for jumping out of helicopters. the player must visit an armory to pick up a new parachute. After the player lands. REARMING POINTS Rearming points will allow the player to rearm the vehicles that do not have infinite ammo. or for simply driving a dirt bike off of a cliff and reaching the bottom safely. at longer distances where the round has lost energy. BODY ARMOR Another piece of equipment available in the accessory slot is ceramic body armor.

for selected weapons. There are three different types of ammo. FULL METAL JACKET (FMJ) This default ammo type is the standard round for most of the world’s fighting forces. 5 . However. ARMOR PEIRCING (AP) An AP round is much more likely to penetrate body armor than a FMJ or SP round. players can also choose the type of rounds. While not as effective against body armor. SOFT POINT (SP) Soft point rounds are identified by their lead tip. SP rounds cause more damage to soft tissue. In addition. that they wish to use during combat. A FMJ round is a bullet encased in a copper-coated jacket. This allows the round to deform and spread while inside soft tissue.NEW WEAPONS AND EQUIPMENT Joint Ops: Escalation adds 10 new weapons and equipment to the original arsenal. This is due to the fact that the round is highly resistant to deformation as it passes through soft tissue. This reduces the deformation of the bullet within its target. The metal jacket extends to the tip of the round and then stops. Armor Piercing ammunition causes less damage than the other two types.

COMMON WEAPONS AND EQUIPMENT G-3 P90 Firing the same round as a sniper rifle or M60. this mine is detonated when a vehicle passes over it. Therefore. Engineers. It does not come as standard equipment. This submachine gun is great for close quarters battle situations where you need high rates of fire more than accuracy. It can be fired single shot or full auto. 6 . It can be fired single shot or full auto. While falling. the parachute cannot be used again until you get a new one at an armory. except Sniper. you have quite a bit of shooting you can do before reloading. often destroying the vehicle in the process.7 x 28mm ROUNDS PER CLIP: 50 ROUNDS CARRIED: 400 MUZZLE VELOCITY: 715 m/s RATE OF FIRE: 15 rps Javelin This man portable missile operates similarly to a Stinger. With a 50 round clip. the player can steer the parachute. the G3 has a lot of stopping power. AMMO TYPE: Javelin missile ROUNDS CARRIED: 1 MUZZLE VELOCITY: 800 m/s M19 Anti-Tank Mine Capable of being carried by Riflemen. a shot that would normally kill may only wound due to the soldier wearing body armor. Once your soldier has a lock on the target and fires. This allows the solider to fire and then seek cover or get away. Once deployed. The parachute allows soldiers to exit an airborne helicopter and descend safely into battle. Body Armor All classes of soldier. can choose Body Armor as their accessory. AMMO TYPE: 7.62 x 51mm ROUNDS PER CLIP: 20 ROUNDS CARRIED: 200 MUZZLE VELOCITY: 800 m/s RATE OF FIRE: 10 rps AMMO TYPE: 5. This equipment reduces the damage a player takes when hit in the torso. the missile will track the target all the way to impact. Parachute All classes of soldiers can select the parachute as their accessory. Only Engineers can use the Javelin. and Snipers.

This pistol is a favorite of special forces units and can pack a punch.JOINT OPS WEAPONS G-36 MK23 This assault rifle has a greater rate of fire than the M16.45 ROUNDS PER CLIP: 12 ROUNDS CARRIED: 36 MUZZLE VELOCITY: 348 m/s 7 . It can be fire single shot or full auto. This makes a good backup weapon.56 x 45mm ROUNDS PER CLIP: 30 ROUNDS CARRIED: 300 MUZZLE VELOCITY: 920 m/s RATE OF FIRE: 12. AMMO TYPE: 5.5 rps AMMO TYPE: 0.

AMMO TYPE: 5. This handgun has a large magazine capacity. 3-round burst. allowing you to keep shooting longer than with other handguns.REBEL WEAPONS FN-FNC Glock 17 This is a good assault rifle for close to medium range. It can be fired single shot.5 rps AMMO TYPE: 9mm ROUNDS PER CLIP: 17 ROUNDS CARRIED: 51 MUZZLE VELOCITY: 360 m/s 8 .56 x 45mm ROUNDS PER CLIP: 30 ROUNDS CARRIED: 300 MUZZLE VELOCITY: 965 m/s RATE OF FIRE: 12. or full auto.

The gunner controls the turret and fires the main gun. The commander’s targeting reticule appears in the gunner’s sight and either shows the gunner the target or the direction the turret must be turned in order for the gunner to see the target in the commanders sight. engaging targets independently of the pilot’s flight path. two firing positions have been added to each of the Strykers and BTR-80s.NEW VEHICLES Joint Ops: Escalation adds 7 new vehicles to the original 29. The commander has access to a . the player can see below and in front of the helicopter.2x for wide field of view and 10x for narrow field of view. 9 . Battle Tanks This powerful armored vehicle holds three players. but does not control any of the weapons. This allows passengers of these vehicles to add their personal firepower to the defense of these vehicles. The pilot flies the helicopter and gunner controls the cannon and the rockets. these new helicopters feature both cannons and rockets. In addition. machine gun and can give targeting information to the gunner. From the gunner’s position. The gunner’s sight has multiple magnification levels . Attack Helicopters Capable of carrying two players. The driver maneuvers the tank about the battlefield.50 cal.

Although they offer no protection for the driver or passenger. the passenger may fire a personal weapon to either side — just not straight ahead due to the position of the driver. However. 10 .NEW VEHICLES Dirt Bike These two-wheeled vehicles allow troops to move quickly across the battlefield. Whether traveling off road or on. the dirt bike can get you anywhere on land in a hurry. they make up for this with pure speed. Dirt bikes are not armed.

giving the Joint Ops team some superior firepower. KA-52 Featuring two counter-rotating main rotors. It features both rockets and a cannon. Rebel Vehicles T-80U This battle tank gives the Rebels some heavy firepower for attacking enemy troops and vehicles. this attack helicopter can take damage to its tail section without losing flight control. With the AH-64A. Cannons and anti-tank missiles allow the KA-52 to engage all types of vehicles. AH-64A This attack helicopter requires both a pilot to fly it and a gunner to control the weapons. 11 . including battle tanks. the Joint Ops has firepower that flies and can support other vehicles and troops during air assaults as well amphibious landings. this battle tank can take on any other vehicle in the game. It is the best weapon to use against the Joint Ops battle tank but should be used with dismounted infantry alongside to protect its flanks.Joint Operations Vehicles M1A1 Abrams Featuring a composite armor and powerful 120mm smoothbore main gun. This helicopter also requires both a pilot to fly it and a gunner to control the weapons. allowing it to quickly move about the battlefield and engage both vehicles and infantry alike.


L .GAME CONTROLS General ESC F1 F2 F3 F4 F5 F6 F7 F9 F10 F11 F12 Exit / Change in-game options Help 1st person view (no gun) 1st person view (with gun) 3rd person view Statistics (Training only) HUD detail level Cycle waypoints Voice emotes Radio macros Screen shot Map legend Weapons 1 2 3 4 5 6 7 8 9 Knife Sidearm Primary weapon Flashbang grenade Fragmentation grenade Smoke grenade Accessory Radio detonator Medic pack Movement W/Up Arrow A/Left Arrow S/Down Arrow D/Right Arrow E Q Z/Page Down X/End C/Delete SPACEBAR P . ENTER 14 Forward Strafe left Backward Strafe right Lean right (roll right if prone) Lean left (roll left if prone) Prone Crouch Stand Jump / Re-spawn Look up Look down Turn left Turn right Chat .

Actions B N M = SHIFT R K T CTRL+T Y U G J I O F TAB PAUSE ` SCROLL LOCK CTRL+R CTRL+T CTRL+Y \ [ ] SHIFT + / Binoculars Night vision goggles Map Zoom out HUD Zoom in HUD Attach / Use item Reload weapon Friendly tags (on/off/brief) Local chat Squad chat Team chat Vehicle chat Goals (Training only) Recent messages Info Aim point brightness Hot swap key (switches to grenade launcher or medic pack) Player list / Kills Pause game Command prompt Auto-run toggle Re-enter the spawn queue/commit suicide Global chat Squad chat Chat cycle Scope magnification down Scope magnification up Scope zero Scope toggle Camera Controls 2 4 5 6 7 8 9 Camera down Camera left Reset camera Camera right Zoom in Camera up Zoom out 15 .

CREDITS Lead Programming Mark Davis Kyle Freeman Kent Simon Programming Team David Crain Kevin Luckerson Jim Ratcliff Trevor Walker NovaWorld Carol Coello John Hicks Walter Howard Eric Milota Executive Producer John A. Garcia Producer Joel Taubel Associate Producer Jordan Blackman Associate Producers for NovaWorld Sarah Kaleel Matt Botsford Art Director Chris Tamburrino Art John Brophy Brent Houston Craig Marschke Mark Pajarillo Rod Parong Paul Semchyshyn Jason Tull Tom Nguyen Rich Wong Effects Artist Mike Bambino Character Animation Dan Goldman 16 Additional Art Alive Interactive Mike Curran Production and Concept Design David Durand Music Performed By Synthesizers. Vocal Djoko Walujo Wimboprasetyo Gamelan Orchestra Jon Parsons Blake Colie Miriam R. Delosantos Geoffrey Dent Sonja Downing Adam Joel Keeney Natalie Hall Alice Katharine Hunt Liam Mooney Michael Pievac Jeff Purmort Mike Robbins Craig Rowe Jason C. Stewart Nyoman Wenten Djoko Walujo Wimboprasetyo Endang Sulastri Wimboprasetyo Voices Jack Aubree Denny Chandra Jean-Luc Daniel Ken Lally Michael Lee Stuart Rigby Ariane Saint Martin Sri Susilowati TC Thalia Alex Veadov . Chapman Stick. Electronics Russell Brower Drums and Percussion Jerry Marotta Flutes Senior Designer Brent Houston Pedro Eustache Level Design Brian Bekian Dana Dispenza Andy Kipling James Payne Jordan Smith Sean Soderlind Laurence Juber Audio Director Russell Brower Casting and Dialogue Editing Bill Black Audio Dialog Direction Russell Brower Bill Black Additional Sound Design Bill Black Tish Eastman Earbash Audio Field Recording John Paul Fasal Russell Brower Armorer for Live Fire Weapons Session Roland Bleitz ISS Weapons Music Russell Brower Gamelan Consultant/ Arrangements Jon Parsons Guitar Suling Flute.

Woodstock. A very special thanks to our fan sites. Todd Voz Marketing Management Georgina Verdon Marketing Michael Domaguing Anthony Newall PR Marcus Beer Clare Turner Sales Management David Pollack Paul Rebhan Pierre Thiercelin Sales Support David Halse Creative Services Manager Ulises Gerardo Box Design & Layout Ulises Gerardo PicturePlane Manual Design & Layout Ulises Gerardo Writer Michael Knight Jordan Blackman Production Management Silvana Greenfield Lance Pifer Quality Assurance Manager Steve Merkel Test Lead Sean Manzano Testing Dan Bare Mike Curran Todd Dang Mike Harling David Holder Jonathan Knell Max Martin John Ramirez Greg Schiestl Customer Support Manager Steve Merkel Customer Support Mike Harling John Ramirez Greg Schiestl Manager of Network Operations Glenn Kronick Computer Systems David Holder Subject Matter Experts Lee Van Arsdale Ray Gentry Major Jim Illingworth USSOCOM Special Thanks Keith Galocy and Cem Cebenoyan at NVIDIA Jeff Royle and Justin Cooney at ATI Frank Garcia-Moreno Gregg Southard Vince McDermott Yvonne Khouw Helen Wek Julie Bloomfield John Fitzgerald Lee Milligan Lt.Recording and Mixing NovaLogic Sound Laboratories. our families and the developers around the world who give up sleep and more to make the great games that we love to play. NY Roman Klun. Copyright ©1997-2004 by RAD Game Tools Inc. General Robert Springer USAF (retired) Paul Rebhan David Halse Margaret Walsh Amie Pomfrett Saras Seth Tom Mee Rosemary and Roy Williams of the Agoura Hills Target Range Bryan R. Petersen and Theresa Anderson John Carney and Dick Davis of the Special Operations Warrior Foundation Uses Bink Video Technology. Motion capture data provided by House of Moves Motion Capture Studios@ LLC. 17 . our beta testers. Calabasas. CA Jersville Studios. the Novaworld community.

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